Sappy seeks to adapt Artificial Intelligence to a child audience through a smart speaker. This project arose from seeing how the alpha generation (2010-2020) interacts from increasingly early childhood with new technologies that, for the most part, are not adapted to them and their needs. The Sappy project consists of a smart speaker with a transmedia narrative, Sappy is a character that can interact with the children in an online and offline games and educative activities complemented with a parental app to transmit safety to the parents.

Sappy materializes as a smart speaker focused on a child audience so we intended to include concepts such as gamification, active learning or and good manners. In a search for interaction beyond the virtual and the screens, our speaker has been equipped with two parts: the internal structure and an interchangeable silicone case, each case representing a new adventure that Sappy can tell children. Apart from the stories told by Sappy and the interchangeable sleeves, there are other interactions such as games or jokes that can be downloaded as plug-ins and basic functions such as playing music or setting alarms.

The main purpose of Sappy is to create a healthy interaction between the analog and the digital, to encourage creativity, emotional intelligence, and good manners. Sappy aims to be a friend for children, grow, and learn with them, which is why, unlike other AI's, it does not provide answers to questions such as how much is 2 x 2, but it can play math games with kids.
CREDITS

conceptualization, ideation and realization
Cecilia Solé i Gil

AWARD
Premios Accent 2020 ESDi
Sappy: AI for kids
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